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Nez Perces
Amarr Metatron Inc.
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Posted - 2007.11.09 05:40:00 -
[1]
Nice thread... detailed analysis.... I was hoping you might show that Amarr were good at something, just like one thing... but sadly its not the case.
I feel ashamed of my blood line.
How can we be the master race if we suck so hard.
Signed... pls make us a proud race again instead of having to beg on the forums for some love. 
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Nez Perces
Amarr Metatron Inc.
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Posted - 2007.11.09 05:55:00 -
[2]
Originally by: Cosmo Raata
Nez agreeing with someone on the forums, holy crap.
Well when somebody is right.... they are right.. nothing you can do about that 
CCP pls read this thread.. thx.
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Nez Perces
Amarr Metatron Inc.
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Posted - 2007.11.09 07:24:00 -
[3]
Originally by: BlackHorizon Not signed. Amarr trade for superior tracking, no reloading time, extremely short ammo changing time, higher range on close range weapons (pulses) or higher dps on long range weapons (beams) for higher capacitor use and limited damage flexibility.
I encountered a fallacy in your argument.... Why would I want to change my frequency crystals, when I have no cap left?
What actually happens is that you sit there twiddling your thumbs, waiting for cap to recharge hoping that you don't die, whilst everybody else is still having fun.
Talk about lack of stamina....its embarassing. Bottom line is for the amount of damage lasers do, the cap consumption on them is astronomical.
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Nez Perces
Amarr Metatron Inc.
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Posted - 2007.11.09 07:41:00 -
[4]
Edited by: Nez Perces on 09/11/2007 07:41:29
There is a simple way to find out the truth of the matter.
Hypothetical question:
If somebody offered you a choice of character, where that character was trained up to max BS/cruiser/BC level and max techII guns, but for a single race, which race would you chose?
I dare anybody to answer Amarr, with all honesty.
Why would you? for every single role, there is a better ship out there than an Amarr ship. End of.
CCP fix this farce that is the Amarr race, already.
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Nez Perces
Amarr Metatron Inc.
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Posted - 2007.11.09 08:20:00 -
[5]
Originally by: Scav Silver
I'll still pick Amarr.. I love it when ppl die in total disbelief.. 
Plus, the ships look awsome.. Atleast, we can look good when we die..
Heh...never said we didn't look good. Some of us even have to hide our faces cause we are so good looking... oh you mean the ships. Yeah Amarr ship aesthetics are nice.. thats the only reason why you wanna fly them though... 
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Nez Perces
Amarr Metatron Inc.
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Posted - 2007.11.10 02:51:00 -
[6]
Originally by: Nessa Aldeen I tell you why CCP ignore people who fly Amarr ships.
1. CCP live in Jovian space 2. Because of their Jove connections or them being Jove themselves, that incident where Amarr came and tried to pwn them Jovians really ticked them off. 3. Ergo no technology transfer from Joves to Amarr but everyone else gets em. 4. Instead they sabotage Amarr from the inside out..(nerf here and nerf there..generally ignoring any pleas or please)
For further enquiries contact SOCT.. (run by a Jove)
and oh.. /SIGNED
p.s. please Jovies.it's not our fault you look like Jello.. we apologise for that little 'invasion' fix the Amarr ...
You know what, I think you may have stumbled across something close to the truth. Only its a little more sinister.
I'm willing to bet good money that most devs don't play amarr much. Tbh I can't even remember ever seeing a dev post with an amarr character. Like seriously is there one even?
When they 'balance' things they probably do it with a non-amarr perspective, therefore. They balance out the other races and then amarr balancing is an afterthought.
Tbh its the only explanation I can think of for amarr being forgotten for the last two and a half years or so. As it stands we are a dying race, which not even a dev would chose to play with.. why would they?.... If you could chose any race you wanted and you knew that amarr sucked, cause well, you helped design the game.. then obviously playing with an amarr character would be silly. And so the buck just gets passed around..... "yeah we know Amarr need some ooomph.... we are looking into it" i.e.... "none of us really play amarr so its not really a priority. Kthxbye."
C/D? CCP
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Nez Perces
Amarr Metatron Inc.
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Posted - 2007.11.10 03:08:00 -
[7]
Edited by: Nez Perces on 10/11/2007 03:08:40
Originally by: Plutonian
Perhaps my question should be: "Does anyone really want to fix this?"
I believe the issue are obvious.
Lasers require very high pg.
Lasers require lots of cap.
EM damage does least damage of all damage types when taking base resistances into account and the fact that the omni-tank is so prevalent.
Dealing with any two of these issues would go a long way to solve the amarr problem..... but the exact technicalities of it only CCP can decide because they have all the data and have the best understanding of how any changes would affect the overall balance of the game.
Its not a complicated issue.. its an overlooked one... and therefore there is not a whole lot our suggestions can help. The devs know there is a problem, it just seems none of them can be bothered to look into it, perhaps for the reasons I outlined in my previous post... hell if I know.. maybe they are RP'ing it and making Amarr pay dearly for the attack on the jovians. 
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Nez Perces
Amarr Metatron Inc.
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Posted - 2007.11.10 03:26:00 -
[8]
Originally by: Plutonian
Not always. Otherwise why am I wasting time here when I run a Gallente and a Minmatar toon?
Well tbh it was just a possible explanation for the lack of Amarr love... mainly for the absence of a better one. I hope I am not right ofc 
However, on the other thread raging here on this section, Rell's thread where are the devs *are* responding to questions... allow me to quote:
Originally by: CCP Zulupark
Originally by: Pheonix Kanan
Originally by: CCP Zulupark
I still think that the root of the problem is omni tanking and high natural EM resistances.
Does this mean that you plan to nerf omni tanks as well or just the natural armor resistance to EM damage?
It means we've identified the problem, we haven't started working on solutions.
It very much seems like the devs are aware of the problem with Amarr.. the next step is to obviously do something about it.. this is then a time/resource allocation problem with CCP. And like in any company running a business, they prioritise.
One has to wonder how far down that list of priorities amarr are?
And track record shows that since Amarr have been wallowing in mediocrity (and thats puttint it nicely) for a good couple of years now.. its not really that high. Which then brings you back to the real question... why is this?
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Nez Perces
Amarr Metatron Inc.
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Posted - 2007.11.10 03:51:00 -
[9]
Edited by: Nez Perces on 10/11/2007 03:56:01
Originally by: Ray Beams as a friendly reminder, until there is a change ammo for all guns option, the argument of swaping crystals instantly is not really true (right click and select ammo for 8 guns still is a big waste of time, in the end the gain of time is minimal)
That whole argument is ******** anyhow... swapping crystals. Lmao.
In pvp you don't swap crystals that often..... you go into battle knowing pretty much what range you gonna be firing at. And then if you throw in lag, forget it. Changing crystals in pvp means you did something wrong already.
In pve, yeah swapping crystals/ammo comes into its own. However, its no good to you if you cannot break the tank of a rat that isn't blood raider/sansha for love nor money.
E.g I have a Navy Apoc, techII L guns, the works... and i can only kill sansha's and blood raiders with it. A 500k guristas rat or angel rat laughs in my face. All other races have a ship they can use to kill any rats. (gallente can whip out the dominix, caldari can choose their missiles, minmatar chose their projectiles) But no, not amarr, we have to suffer for our sins with lasers.
I'm doing missions for Amarr navy, 70% of the missions are killing guristas rats.
You know what the guns are that I most use on my ship.... yeah you guessed it 425 railguns.
An amarr navy apoc having to fit 425 railguns to do amarr navy missions is g0d**** heresy. Tbh since the emperor was assasinated its all been down hill.
[edit:typos]
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Nez Perces
Amarr Metatron Inc.
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Posted - 2007.11.10 04:37:00 -
[10]
Edited by: Nez Perces on 10/11/2007 04:42:22
Originally by: Plutonian
Originally by: Nez Perces All other races have a ship they can use to kill any rats. (gallente can whip out the dominix, caldari can choose their missiles, minmatar chose their projectiles) But no, not amarr, we have to suffer for our sins with lasers.
I'm doing missions for Amarr navy, 70% of the missions are killing guristas rats.
You know what the guns are that I most use on my ship.... yeah you guessed it 425 railguns.
An amarr navy apoc having to fit 425 railguns to do amarr navy missions is g0d**** heresy. Tbh since the emperor was assasinated its all been down hill.
Curious: What type of stats would you create for a crystal which would allow access to the other damage types? What ranges would it/they work in?
The example I produced is just the tip of the iceberg. Its the most preposterous example I could think of.
Yeah so if Amarr could do another damage type somehow, like projectiles do... that would solve the problem. This is an internet fantasy/space game, so you have a lot of poetic licence so to speak, in regards to game mechanics.
Tbh if Amarr could do different damage by choosing different crystal types, similar to how minmatar can.. that would satisfy me.
Screw realism, its a game... the issue is that as an amarr pilot I should be able to do damage with maxed laser skills, other than just em/thermal. The other races can!! (or if not armour resistances in general need to have their em values reduced drastically)
And if you really wanted to have some semblance of realism.. you could have frequency crystals that are geared towards heating up certain material types to a temperature whereby you cause a chain reaction event of some kind.
For example... crystals that you shoot caldari ships with, crystals you shoot minmatar with, crystals you shoot gallente with. When they heat up the armour of the target ship (which is made of a material which the different races prefer to build their ships out of) to a certain temperature a chain reaction happens causing a percentage of explosive or kinetic damage.
Look I thought of that in 2 minutes.. surely CCP can do something of the kind.
[edit:clarity]
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Nez Perces
Amarr Metatron Inc.
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Posted - 2007.11.10 06:52:00 -
[11]
Originally by: EVE chronicles Their advancements are not by leaps and bounds, but rather through deliberate and articulate planning that can span decades, even centuries.
Unfortunately CCP seem to be taking this description literally. 
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